Choose Your Game

One engine. More worlds coming.

01
Identity

Who are you?

02
Origin

Three rolls, one origin

Physical Form = what you are. Power Source = why you can do the impossible. Acquisition = how it happened.

Physical Form
β€”
d100 β€”
Power Source
β€”
d100 β€”
Acquisition
β€”
d100 β€”
03
Abilities

FASERIP

Health 0
Karma 0

Package adjustments are applied after natural rolls. In Strict Random mode, completed Ability rolls lock rather than silently rerolling.

04
Powers

Power Slots & Powers

Scopeβ€”Roll Origin first
Power Slots00 spent / 0 remaining
05
Talents

Talent & Expertise

Talent Points00 spent / 0 remaining
06
External Traits

Your place in the world

Resources
β€”
d100 β€”
Civilian Recognition
β€”
d100 β€”
Civilian Standing
β€”
d100 β€”
07
Finish

Relationships, equipment & code

Weapons & Equipment Guide

Build the character's loadout

808catalogue entries

Equipment costs no Power slots. Recurring superhuman effects belong in Step 04 as Equipment-Based Powers. Material Strength is durabilityβ€”not Damage.

Ordinary Equipment

0 items

Carried gear, issued kit, vehicles, armor, and weapons that do not define the character.

Signature Equipment

0 items

Named, defining, protected, or narratively recoverable equipment. Signature status does not grant free Powers.

08
Character Record

Ready-state summary

GM
Character Vault

Submit to GM

Local saves stay in this browser. Submitting sends a copy to the configured Beyond Remarkable Character Vault on your server.

Roll Log
    Power Reference

    Power

    Full Details
    Weapons & Equipment Guide

    Equipment Catalogue

    Search the full catalogue, then add an item as Ordinary or Signature Equipment.